Functions store blocks of code that you can later call at any time to avoid repetition in your program.
'For' loops are a series of instructions that repeat until a condition is met.
While loops are useful when you want to loop through a program without knowing ahead of time how many loops you'll need to make.
5 Control Flow
Conditionals let your program make choices to execute different parts of your code.
6 Data Structures
Arrays and objects are more complex data structures that will allow us to write more powerful programs.
7 Objects I
Objects are a data type that lets us store real world information within a single structure. They're the building blocks of object-oriented programming (OOP).
8 Objects II
Continue to learn more about objects, and how to use them in a variety of situations!