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Congratulations! This concludes our introductory lesson on wireframes. Before we wrap things up, let’s go over some key topics we discussed in this lesson:

  • Information architecture is the organization, prioritization, and presentation of information within products, websites, and other software applications.
  • User workflows are the complete paths a user takes to complete an objective. The goal is to create simple, intuitive, and time-efficient flow paths within wireframes.
  • When wireframing, three requirements should be followed: user needs, stakeholder goals, and technical capabilities.
  • A wireframe is a low-fidelity design that represents the layout of a digital interface without the use of design elements. Wireframes serve as a visual representation of how a digital product will be configured and how it meets requirements.
  • Sketching is an exercise to quickly iterate through concepts before transitioning to a refined wireframe created with a digital design tool.
  • When designing wireframe elements, it is best to keep element design simple, distinct, and consistent.
  • It is highly recommended to sketch your wireframe ideas prior to refining them in a digital tool. Sketching facilitates speed to a solution.
  • A prototype builds upon the structural layout of a wireframe through the integration of simple design elements and interactivity.
  • User testing is an excellent method to garner feedback to enhance usability during product development.
  • Digital tools provide the ability to transition from wireframes to functional prototypes.

Next in the line-up, we will be diving into our first wireframe project! We will apply our knowledge from this lesson to evaluate user research requirements, sketch concepts, and create wireframes with a digital design tool.

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