So we have learned about references (aliases), which are created by using the
& symbol in a variable declaration. But the
& sign can have another meaning.
The “address of” operator,
&, is used to get the memory address, the location in the memory, of an object.
Suppose we declare a variable called:
int porcupine_count = 3;
Have you wondered where the variable
porcupine_count is stored on the computer? We can find out by printing out
std::cout << &porcupine_count << "\n";
It will return something like:
This is a memory address represented in hexadecimal. A memory address is usually denoted in hexadecimal instead of binary for readability and conciseness.
The double meaning of the
& symbol can be tricky at first, so make sure to note:
&is used in a declaration, it is a reference operator.
&is not used in a declaration, it is an address operator.
In the code editor, we have already declared and initialized a variable called
Print the memory address of