In each of the examples so far, we created a new Forest object and set the property values one by one. It would be nice if we could write a method that’s run every time an object is created to set those values at once.

C# has a special type of method, called a constructor, that does just that. It looks like a method, but there is no return type listed and the method name is the name of its enclosing class:

class Forest { public Forest() { } }

We can add code in the constructor to set values to fields:

class Forest { public int Area; public Forest(int area) { Area = area; } }

This constructor method is used whenever we instantiate an object with the new keyword:

// Constructor is called here Forest f = new Forest(400);

But we’ve been instantiating new objects all day! Why did it work before we defined a constructor?

If no constructor is defined in a class, one is automatically created for us. It takes no parameters, so it’s called a parameterless constructor. That’s why we have been able to instantiate new objects without errors:

Forest f = new Forest();



Define a constructor for the Forest class. It should have two parameters:

  • name, which sets the Name property
  • biome, which sets the Biome property

It should also set the value of Age to 0.


The code in Program.cs has been commented out. Un-comment it and run it.

You should see an error:

error CS7036: There is no argument given that corresponds to the required formal parameter 'name' of 'Forest.Forest(string, string)'

This error occurs because you are using the parameterless constructor Forest() in Program.cs. This no longer works because a constructor Forest(string, string) has been defined.


Call the new constructor in Main() to create a Forest object with the name “Congo” and biome “Tropical”.

Delete the lines:

f.Name = "Congo";


f.Biome = "Desert";

They’re no longer useful because those properties are now set in the constructor!

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