At this point, we have a Dog class that spins up objects with name and behavior properties. Below, we will add getters and a method to bring our class to life.

Class method and getter syntax is the same as it is for objects except you can not include commas between methods.

class Dog { constructor(name) { this._name = name; this._behavior = 0; } get name() { return this._name; } get behavior() { return this._behavior; } incrementBehavior() { this._behavior++; } }

In the example above, we add getter methods for name and behavior. Notice, we also prepended our property names with underscores (_name and _behavior), which indicate these properties should not be accessed directly. Under the getters, we add a method named .incrementBehavior(). When you call .incrementBehavior() on a Dog instance, it adds 1 to the _behavior property. Between each of our methods, we did not include commas.



In the Surgeon constructor, prepend the name and department properties with an underscore (_).


Inside of the constructor(), add a property named _remainingVacationDays and set it equal to 20.


Under the constructor(), create a getter called name that returns the value saved to _name.


Under the name getter, create a getter called department that returns the value saved to _department.


Under the department getter, create a getter called remainingVacationDays that returns the value saved to _remainingVacationDays.


Under the remainingVacationDays getter, create a method called takeVacationDays that accepts one argument named daysOff.

Inside of the method, subtract daysOff from the number saved to _remainingVacationDays. Set _remainingVacationDays to the result.

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