Now let’s explore how to add even more functionality to our classes with functions. A function declared within a Kotlin class is known as a member function.

Member functions possess the same qualities and abilities as the user-designed functions you’ve learned about in the previous lesson. The syntax is the same as well. Some things to keep in mind:

  • When an instance of a class is created, the object has access to any and all functions that exist within the class body.
  • Unlike the code within the init block which executes automatically, the code within the functions will only execute when the function is called.

For example,

class Cat(val name: String, val breed: String) { fun speak() { println("Meow!") } }

We’ve created a simple class, Cat, with a primary constructor and a single member function. We can now create an instance of the class as so and call the speak() function:

var myCat = Cat("Garfield", "Persian") myCat.speak() // Prints: Meow!




Inspect the class, Dog, on the right. Inside the init block, we looped through the list property, competitionsParticipated. Now, let’s add a member function below the init block that shows off one of the dog tricks done in the competition.

Add a member function called, speak(), that outputs the following text:

[name] says: Woof!

Create an instance of the Dog class within the main() function. Call the instance, maxie. Pass in the following custom values for the properties:

  • name: "Maxie"
  • breed: "Poodle"
  • list of competitions should include "Westminster Kennel Club Dog Show" and "AKC National Championship"

Run your code. Then, call the speak() function on maxie on the following line.

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