p5.js also provides us with functions that trigger when specific mouse events are detected. Some examples of mouse events include pressing the mouse, pressing and releasing the mouse, and detecting mouse movements. The mouse event functions in p5.js work like JavaScript DOM events behind the scenes, in which p5.js waits for an event to happen to run specific mouse event functions.

The mousePressed() function is called once after every mouse button press over the canvas. This means that the code block within the mousePressed() function will only run once the mouse has been pressed. To run the code again, the mouse needs to be released and pressed a second time.

mousePressed() graphic

We can also use the built-in mouseIsPressed variable to determine whether the mouse is pressed or not. When the mouse is pressed, the mouseIsPressed variable evaluates to true, and when it is not pressed, it evaluates to false. We can create an if statement using the mouseIsPressed variable to continuously run a code block while the mouse is pressed.

Take a look at mouseEvents.js on the right. The code shows the differences in using the mousePressed() function and the mouseIsPressed variable. Once a mouse press is detected, the mouseIsPressed variable returns true and begins drawing ellipses at random positions around the canvas for as long as the mouse is pressed. Simultaneously, the mousePressed() function randomly chooses the color of the ellipses and the background, but those colors will not change until the mouse is released and pressed again.

There are also other mouse event functions that p5.js offers, such as:

  • The mouseMoved() function, which can be used to trigger an event every time the mouse moves while the mouse has not been pressed.
  • The mouseClicked() function, which can be used to detect a mouse button press and release over an element.

Some mouse events act in similar ways, but they can be layered to create various interactions within a p5.js project.



In the browser window notice the ellipse in the center of the canvas. Currently, it’s pretty bland—let’s make it more interesting!

Open sketch.js and add an if statement into the draw() function. It should have a condition of mouseIsPressed. Inside the code block of the if statement, set the fill value for the ellipse below to:

fill(fillValue, 0, 0, 50);

Add an else statement to the if statement. Inside the code block of the else statement set fill to:

fill(0, 0, fillValue, 50);

Note that the fillValue variable used in the if-else statement is declared at the top of the program and initialized with a value of 0 in the setup() function.


After the draw() function, create an empty mouseMoved() function. Inside the function, set the fillValue variable to a random value between 0 and 255.

Now move your mouse around the canvas to see the shape’s color change!


After the mouseMoved() function block, at the bottom of the program, create an empty mousePressed() function.


Using the shapeScale variable declared at the top of the program, double the size of the ellipse each time the mouse is clicked.

To begin, inside the empty mousePressed() function, write an if statement with a condition of:

shapeScale < width

If the statement evaluates to true, assign shapeScale to be twice its current value. Do this using a multiplication assignment operator (*=).

If the statement evaluates to false, the shapeScale variable should be reset to 50.

Now, click on the canvas and see how the ellipse’s size doubles each time the canvas is clicked. When the size of the ellipse becomes larger than the width of the canvas it is reset back to its original size of 50.

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