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As we have seen in the previous exercise, the rotate() function on its own is not enough to rotate a shape around its center. When we rotate() an element, it often moves off the screen because the whole p5.js canvas is being rotated. In order to rotate a shape around its center, you first need to translate() the shape to be in the middle of the canvas.

// Move the origin to the center of the canvas translate(width / 2, height / 2);

Then, you need to rotate your shape to the desired radian value. You can use the radians() function to convert the value passed to the rotate() function is in radians. In the example below, we use the p5.js frameCount variable to get the shape to rotate incrementally.

// Rotate by frameCount radians rotate(radians(frameCount));

Lastly, you need to draw the shape and set its origin point to be at the CENTER of the shape.

// Set the origin point to be the rectangle's center rectMode(CENTER); rect (0, 0, 1, height);

In order to rotate a shape around its top-left corner, you can set the mode to CORNER instead of CENTER. Since CORNER is the default origin point for drawing rectangles, you don’t need to explicitly call the rectMode() function. The two code examples below would produce the same result—a rectangle rotating around its top-left corner.

// Rotates from rectangle's top-left corner rectMode(CORNER); rotate(radians(frameCount)); rect (0, 0, 1, height); // Also rotates from rectangle's top-left corner because rectMode() is CORNER by default rotate(radians(frameCount)); rect (0, 0, 1, height);

The diagram below shows the difference between rotating a shape with a CORNER versus a CENTER origin point.

Rotating from the Corner Versus Center

Remember that the values for the transformation functions are accumulative. For example, the values passed into the first rotate() function will be added to any of the rotate() functions that are called afterward.

Instructions

1.

Below the fill() function, specify the origin points of the rectangles to be the CENTER.

2.

After the rectMode() function, translate the rectangles width / 2 to the right and height / 2 to the bottom. This will move your rectangles to the center of the canvas.

3.

Below the translate() function, rotate your rectangles by a quarter pi (π).

4.

Rotate the second rectangle by frameCount / 2 in radians. Remember that you can convert a value to be in radians using the radians() function.

Now you should see the rectangle with a blue outline rotating from its center!

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