Defining a method is great, but it’s not much use to you unless you call it, or tell your program to execute it. For example, if you call a method called
cartoon_fox, the program will start looking for the method with that name and try to execute the code inside it.
If the program doesn’t find a method called
cartoon_fox, it will return a
NameError. We’ll cover errors in another lesson.
You call a method just by typing its name. Remember when you saw us type
greeting after our method definition in the last two exercises? That was us calling our methods!
We’ve set up a function,
array_of_10, in the editor to the right. Call it on line 5!