Introduction to UI and UX Design
Get started with User Interface (UI) and User Experience (UX) Design and learn how to wireframe and prototype using Figma.
Time to completeApprox. 5 hours
Certificate of completionIncluded with paid plans
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About this course
User Interface (UI) and User Experience (UX) Design play key roles in the experience users have when interacting with digital products and applications. In this course, we’ll cover the theory and methodologies behind UI and UX design. You’ll also design your own wireframes and interactive prototypes. Learning UI and UX basics can help you collaborate better on team projects and create new career opportunities.
Skills you'll gain
Learn UI/UX theory and practice
Understand common methodologies
Practice new skills with Figma
Syllabus3 lessons • 2 projects • 3 quizzes
Hands-on learningDon’t just watch or read about someone else coding — write your own code live in our online, interactive platform. You’ll even get AI-driven recommendations on what you need to review to help keep you on track.
Projects in this course
Reviews from learners
- The progress I have made since starting to use codecademy is immense! I can study for short periods or long periods at my own convenience - mostly late in the evenings.ChrisCodecademy Learner @ USA
- I felt like I learned months in a week. I love how Codecademy uses learning by practice and gives great challenges to help the learner to understand a new concept and subject.RodrigoCodecademy Learner @ UK
- Brilliant learning experience. Very interactive. Literally a game changer if you're learning on your own.John-AndrewCodecademy Learner @ USA
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Practice ProjectsGuided projects that help you solidify the skills and concepts you're learning.
AssessmentsAuto-graded quizzes and immediate feedback help you reinforce your skills as you learn.
Certificate of CompletionEarn a document to prove you've completed a course or path that you can share with your network.
Frequently asked questions about UI and UX Design
User interface (UI) design involves figuring out the best way for people to engage and interact with tech and designing the controls we use to operate programs and software.