Templates

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Published Aug 24, 2022Updated Dec 21, 2022
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Templates provide the ability to use a data type as a parameter in functions and classes. These are referred to as generic types. This provides the ability to define a set of related classes or functions that can operate on many different types with a single declaration.

Templates are like macros in that they are expanded at compile-time. While the source only has one definition, the compiled code will have copies of the template for each type actually used in calling it.

Function Templates

Function templates are generic functions that can be used for different types.

Syntax

template <class typeidentifier> function;

Where typeidentifier is a variable name that stands in for the generic type and function is a function declaration, using typeidentifier as a generic type in its definition. The typeidentifier can be used anywhere a data type name would be used, including the return type.

The template can also define multiple type identifiers, separated by commas:

template <class identifer1, class identifier2> function;

To call the function with a type parameter, the following syntax is used:

function_name <type> (parameters);

In the case of a template with multiple type identifiers, a comma-separated list of type parameters, one for each identifier, must be provided in the angle brackets:

function_name `<type1, type2>` (parameters);

Note: In the case where the typeidentifier is used for the function parameters, the compiler can identify the type associated with typeidentifer from the passed argument and the function can be called without the <type> as if it was a regular function.

Note: The word typename can be used as a synonym for class in a template definition: <typename typeidentifier>

Example

The following example creates a myAdd function that can use any type where the + operator is defined:

#include <iostream>
using namespace std;
template <class T> T myAdd(T x, T y) {
T result;
result = x + y;
return result;
}
int main() {
cout << myAdd <int> (3, 7) << endl;
cout << myAdd <double> (3.5, 7.2) << endl;
cout << myAdd <string> ("Hello", " World!") << endl;
return 0;
}

This results in the following output:

10
10.7
Hello World!

Class Templates

Class templates are classes defined along with a generic type that can be applied throughout the class definition.

Syntax

template <class typeidentifier> class;

Where typeidentifier is a variable name that stands in for the generic type and class is a class declaration, using typeidentifier as a generic type in its definition.

Like a template function, the typeidentifier can be used anywhere a data type name would be used, and the class can be defined with multiple type parameters.

The class is referred to in code as follows:

classname <type>

Note: If a function member is defined outside the class declaration, the function definition must be preceded with the template <...> syntax:

template <class T>
type classname<T>::functionname(parameters)

Example

The following example creates a myPair class that stores two objects of a given type, and provides an add method to add the two together:

#include <iostream>
using namespace std;
template <class T>
class myPair {
T x, y;
public:
myPair (T first, T second) {
x = first;
y = second;
}
public:
T add ()
{
T result;
result = x + y;
return result;
}
};
int main() {
myPair <int> intPair(3, 7);
myPair <double> doublePair(3.5, 7.2);
myPair <string> stringPair("Hello", " World!");
cout << intPair.add() << endl;
cout << doublePair.add() << endl;
cout << stringPair.add() << endl;
return 0;
}

This results in the following output:

10
10.7
Hello World!

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