Class

A class is a piece of code within a program that functions as a template or blueprint for creating mulitple instances of a particular object.

The template provides initial values and behavior for each of these instances. Each instance is an object itself.

Example

Suppose we want to create a Cat class with three instance variables:

  • @cat_name
  • @cat_color
  • @cat_age
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Now we can create a bunch of objects based off of the Cat class:

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