Loops
Loops are used to repeatedly perform a statement(s) or block of code. In Swift, there is the for
-in
loop and while
loop.
for
-in
Loop
The for
-in
loop is used to iterate over collections, including strings and ranges.
for char in "hehe" {print(char)}
The output would be:
hehe
continue
Keyword
The continue
keyword will force the loop to move on to the next iteration.
for num in 0...5 {if num % 2 == 0 {continue}print(num)}
The output would be:
135
break
Keyword
To terminate a loop before its completion, use the break
keyword.
for char in "supercalifragilisticexpialidocious" {if char == "c" {break}print(char)}
The output would be:
super
Ranges
Ranges created by the ...
operator will include the numbers from the lower bound to (and including) the upper bound.
let zeroToThree = 0...3// zeroToThree: 0, 1, 2, 3
Using Underscore
An underscore _
is used instead of a placeholder variable if the variable is not referenced in the for
-in
loop body.
for _ in 1...3 {print("Olé")}
The output would be:
OléOléOlé
stride()
Function
Calling stride()
with the 3 necessary arguments creates a collection of numbers; the arguments decide the starting number to the (excluded) ending number, and how to increment/decrement from the start to the end.
for oddNum in stride(from: 1, to: 5, by: 2) {print(oddNum)}
The output would be:
13
while
Loop
A while
loop accepts a condition and continually executes its body’s code for as long as the provided condition is true
.
If the condition is never false
then the loop continues to run and the program is stuck in an infinite loop.
var counter = 1var stopNum = Int.random(in: 1...10)while counter < stopNum {print(counter)counter += 1}// The loop prints until the stop condition is met
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